Palestrantes

 

Jonathan Lazar

Dr. em Ciência da Computação, diretor do Programa de Pós-Graduação em Sistemas de Informação da Universidade Towson - USA, é autor de sete livros na área de Interação Humano-Computador (IHC) e publica regularmente nas revistas mais importantes da área.

Site: http://triton.towson.edu/~jlazar/

 

Título: Improving Interface Design for People with Down Syndrome

Resumo: There is a tradition of at least 30 years of HCI research relating to people with perceptual or motor impairments, such as users who are Blind or Deaf. However, there is much less HCI research involving people with cognitive or intellectual impairments. Since 2006, Jonathan Lazar and his collaborators have been researching computer usage by people with Down syndrome. Down syndrome actually affects multiple channels of cognitive, fine motor, and visual and hearing skills. For example, low muscle tone and weak muscles are often a problem in the arms and fingers, which could impact on keyboarding skills. Auditory memory and sequential recall are also difficult areas for people with Down syndrome. People with Down syndrome have strong visual memory and visual learning skills. This presentation will provide an overview of the existing research on computer usage by people with Down syndrome, including both children and adults. The presentation will highlight the research involving multiple research methods (survey, observation, usability testing, and experimental design), and multiple topics (web-based security features, input devices, and multi-touch tablet computers). The presentation will also summarize how this body of research impacts on both interface guidelines for accessibility and public policy for education and employment, and will provide information on how to modify research methods for effective use in studies which involve participants with Down syndrome.

 

 

 

 

Maria Cecilia Calani Baranauskas

 

Maria Cecilia Calani Baranauskas

Profa. Dra. da Universidade Estadual de Campinas. Tem experiência na área de Ciência da Computação, com ênfase em Metodologia e Técnicas da Computação, atuando principalmente nos seguintes temas: IHC, semiótica organizacional, interface de usuário, design de sistemas computacionais interativos em diversos domínios (social, educacional, de trabalho).

Site: http://www.ic.unicamp.br/~cecilia/

Título: Usuário, parte interessada, coautor: em direção ao design socialmente consciente

Resumo: A tecnologia [computacional] tem se tornado onipresente em nossas vidas e cultura transformando nossas maneiras de entender e viver [n]o mundo. Essa presença tem levado a transformações nas nossas relações com ela, com os outros e com o processo de construir conhecimento. Não há neutralidade em nossa relação com tecnologia; ao mesmo tempo sofremos o impacto dessa tecnologia e somos responsáveis pela forma que ela assume e pelos efeitos que causa.  

Historicamente, as abordagens à disciplina de IHC têm acompanhado as maneiras de entender a tecnologia em nosso meio. Nesta palestra desejo provocar uma reflexão sobre mudanças de perspectivas para a inclusão de aspectos interpretativos, sociais e comunicativos no design de sistemas constituídos a partir de tecnologias computacionais contemporâneas. Assumindo uma postura subjetivista e reconhecendo o caráter situacional do design, apresento o modelo semioparticipativo de design, suas bases epistemológicas e formas como tem sido vivenciado em alguns projetos em uma perspectiva socialmente consciente.

 

 

 

 

 

Carl Gutwin

Dr. Carl Gutwin é professor no Departamento de Ciência da Computação e diretor do laboratório IHC na Universidade de Saskatchewan - CA. Suas principais áreas de pesquisa são: trabalho Cooperativo Apoiado por Computador e Técnicas de Interação.

Site: http://hci.usask.ca/people/view.php?id=2

 

TítuloEmbodiments Real and Virtual: Attempting (and Sometimes Succeeding) to Support Interactional Expertise in Groupware

ResumoA main goal of groupware research is to provide an experience that is "just like being there". For shared-workspace groupware, this means that we are trying to achieve the experience of working together in a physical shared space (for example, working around a table). Designers and researchers have made many advances towards making it *possible* to collaborate in groupware, but have we really made much progress towards the natural and effortless awareness and coordination that is clearly evident in face-to-face work? In this presentation I will discuss some of the differences between physical face-to-face collaboration and groupware-mediated collaboration, particularly relating to how people use their bodies in the shared space, and present some ideas about what I think "natural" and "expert" group interaction actually means. Then, I will look at the difficulties that groupware designers face in attempting to support natural and expert interaction through groupware. I will present some of our results from several years of experience in building and evaluating groupware systems, focusing on how different kinds of embodiments, both real and virtual, in both co-present and distributed settings, affect the ways that people coordinate and structure shared work. I will try to provide both a set of findings and lessons about groupware design and evaluation, and also a research agenda for a new generation of groupware systems.